It is no secret that I have devoted countless hours within the realms of Gearbox Software and 2K Games’ “Borderlands” and Its sequels – I have been gazing into this gorgeous, addicting structure that invites to explore, play together, and keep seeking for newer and newer guns to spray masses of foes (I have expressed it few times, here and here for example). While these games can be called mindlessly repetitive, I am sorry to say, they are also placed in a grand scope of very entertaining characters like Claptrap, Mad Moxxi, Tiny Tina and Handsome Jack. The movie uses the world of Pandora/NV with such beings as winged creatures and dragon-like organisms among people and even samurai or masked foes reminiscent of the maniacs in the films of the Mad Max series. And all this comes with inventive illustrations and interesting storylines, which frequently contains gags and unexpected developments that are reminiscent of the classical comical style, which can be described as a little more than vaudevilleish. ‘It was a bit like Mel Brooks meets George Miller.
All of this is to say that my biggest concern after viewing Eli Roth’s atrocious “Borderlands” is that I see a step now that will irreparably spoil the reputation of the pop culture franchise for better things.
In this ugly boring dull movie which is a horrible failure of a filmmaker considering the Borderlands film was tired years ago and should have been put away and rested for a long time if not forever This is such a movie. Cat Blanchett (I don’t even want to mention TARP or even Roth thankingsgiving it surely has been many moons already) acts as Lilith, one of the female favorite character of the console video game cross over movie. I this adaptation, Lilith is a bounty hunter who receives a call from the employees of a powerful company last night. Atlas (Edgar Ramirez) has a job for the loudmouth mercenary but it is a very well paying one. When Lilith hears how much fucking money Atlas is paying for the job, I laughed, fearing (hoping) that Blanchett did the same, demonstrating to the camera the money-making power in the sorry excuse for a work that is thoroughly below her level of skill.
There are quite a number of classic video game characters but most peoples job seems to find Atlas’ daughter Tina (Ariana Greenblatt) who is kidnapped by one such character called Roland (Kevin Hart) and an taken rogue soldier along with her to Pandora and added with a soldier named “Psycho” Krieg (Florian Munteanu), She might be the one who knows how to open a titular vault on Pandora, often sought after to the extent of setting an entire industry of pirates hunting for it.
Lilith later in the sequel wannabees to Pandora and encounters a robot Ctrl presented by a rapper jack black, a sort of a comic relief in the film. This, of course would mean we need to have a fun and humor in a film which tends to be rather dry. Big Negative. Only unending explanations to things. Those who have played the game will also see some other players like Moxxi poop and Tannis cam. Some published credits give Scooter and Hammerlock small parts. But if you happen to blink, you won’t see and hear them. I must have blinked.
Lilith, Roland, Tannis, Claptrap, and Krieg must be some offshoots of the Guardians of the Galaxy who are out of order on some strange planet and fight as a team making use of their various skills. But Roth and Joe Crombie seem to be simply not interested in giving them details that would make them memorable characters. Blanchett is such a good actress that she does a smidgen of tart selling of this defiantly awful screenplay in a smirk but Hart seems rather blah at times, perhaps engulfed with the reshoots which also delayed the release of this film.
So far so good, the previous script for “Borderlands” had Craig Mazin as a screenwriter who gave us “Chernobyl” and “The Last of Us” except for the fact that this screenwriter has distanced himself from the film after the retakes. With such profound Jose Eric T at Milla G in 1 who looks alliteration bore, one is more inclined to foretell the century of the actors order of judiciary return to jurisdiction with undue assistance. A lot that went missing in the final cut of the film probably came from Mazin’s Sandusky version that I would consider finishing up the movie would put more love and care towards the world building than this version.
Part of the reason it fails in that department is that Roth, one of those directors who sometimes has defenders even in the horror genre, does not have a good sense of staging action. Especially when the Borderlands movie erupts with gun fired, let’s be honest: to call these segments poorly constructed is very generous. I do not know whether to blame Sofit Storper for these intervals, the camera supervisor Rogier Stoffers and/or editors Julian Clarke & Evan Henke, but the fight scenes are constructed in a very strange manner. They are so poorly edited that it becomes difficult to understand the layout of an action scene or to be interested in the action. It may sound picky, but the film entitled Doom, which is clearly based on an action video game, should at the very least satisfactorily provide a sense of escapism of bloody shootouts and crowds of muscular men. This movie has not a single kick ass action beat. Not one.
For many years now, video game movies have been the bane of artists. However, in recent times, it has received some measure of commercial and critical re-evaluation. A beloved film critic says, “The Last of Us,” and a box-office hit, “The Super Mario Bros. Movie,” suggests Hollywood has discovered another precious resource and they’ll turn every game that you ever adored into a movie. In the middle of “Borderlands,” as I began to zone out, leaping from one favorite game to another, I began to picture the film “Elden Ring” directed by Eli Roth. I was so overwhelmed that it almost made me cry.
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